I wrote my Perlin noise implementation and it works well I change the frequency to 'zoom' in and out I can, but as I increase the zoom in the noise it becomes smooth and smooth.
Say I have a scenario that shows the continent I want to zoom in in the area of the size of the city (or closer), but still there is the extension I think I want to see the landscape There is a need to re-generate in detail in detail, but I am not sure whether there is any implementation that can help with it?
Zoom in, I look at the continents and the oceans, but I want to represent large areas in smaller areas.
Here is an example of the problem (the level of the continent):
Zoom in:
How can I still get rich details when zooming into an area on the map? To avoid lubrication, you need to use noise at high frequencies respectively.
Try a clear explanation of how to manipulate the noise frequency. Octaves are naturally fit in conjunction with the implementation of a level extension (LOD), which, as long as you support the fly generation, it means that you only have to generate more detail as you go to it. Keep in mind that to attract the mass generation of features like fly generation of the area, such as rivers and roads, so that you can eliminate pre-generation of the area (such as 64 km grid square) for the expansion of a fixed minimum level, and Then on more detailed features of the Flying Generation
I also recommend looking at Simplex which is less computational overhead (see more details).
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