I know that NES 4-color sprites ( 1 is typically transparent Edit: According to the lug, 1 color always is transparent). Then how many sprites with the original Final Fantasy 4 color + transparent? (- Look especially at the big people below.)
I think you can make the layer sprites to get extra color (for example: Magmaan gives it 6 colors by layering: body = 3 + trans, face = 3 + trance). It is strange that all those FFs are exactly 4 colors + transparent. If FF uses such type of layers, why would they stop at 4 + 1 instead of taking advantage of 6 + 1?
Is there another way to display sprites that gives you extra color?
It is also interesting that large sprites are 18x26 sprites are 8x8 (and I think I read somewhere that they are sometimes 8x16), but both 18 and 26 [factor of 8] + 2 Very strange.
As far as I know, 1 usually is not transparent: This happens all the time.
As you've seen, sprites either 8x8 or 8x16 (this depends on the bit 6 of the PQ control register which mapped the memory address <0> 0x2000 to the address space of the CPU goes). Characters are not a multiplier of size 8, which means there are unusable pixels in one or more presentations.
For the colors, I want to be different: the last phantom raised by the sword on the bottom; , These are 8 colors:
I believe this is an artistic choice, because every 8x8 block is limited to 3 opaque colors; Perhaps it was more consistent to use less colors.
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