multithreading - How are the Poco C++ events handled? -


Let's say I have a Poko :: Thread: Thread is an event holder within the parent. Threads of two children, who have been given events, parents who subscribe to eventhandler.
Then there is only one event handler attached to two events.
If the child starts his event, and the parent starts to execute it, what will happen then, if Bal B completed the parents before completing their work?
Are these requests queued freely or do I have to stop everything from myself?

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