I'm thinking of creating a mobile website that is rich in AJX and jazz functionality. So from the phone, a user can experience the capabilities such as: drag and drop, "Loading ..." diagram, dialog which fade and fade, leaves the shadow dialog box, the dynamic size of the dialogues Etc ...
When the mobile website is first loaded, it will probably load the 500kb index.html page with the required CSS and JPI files. But from that point on, a call-action HTML content asynchronous (i.e., when a person clicks on the link such as "See the next 10 search results", only search results DIV container is reproduced after an AJAX call) So that it could reduce data transfer.
My goal is to create an application that provides a rich user interface, satisfying the following criteria:
1) Responsive
> 2) Limit the amount of data transfer
3) To provide services to the broader audience of smart phone users without the development of different structures: Objectives for iPhone, BlackBerry for Java? for Android, ? For Windows Mobile
Did I mention the AJAX rich mobile site approach to meet my needs?
If you go down this AJAX road, then you will limit yourself to iPhone / Android / PalmOS users. All other platforms (RIM, Windmab, Symbian) currently have problems because either Javascript support is not sufficient, or it has not been turned on by default. They will catch soon, but you will still have a lot of people in the use of earlier versions of these OS (they do not automatically update like iPhone / Android). If you are ok with this limited audience, take a look at
I - On the other side by Amber - how do you design a UI on mobile, it is very different to design UI on the desktop. I do not know what your web app is like, but in general you can use Desktop & amp; Consumption on mobile (with notable exceptions like Twitter and Facebook) is possible in context, in which the user can access your app on mobile and optimize the UI one touch events. If your app is user-generated content - best Twitter & amp; Comparison of how users prepare content in these apps compared to desktop AUS and desktop YouTube.
What can be done on mobile is good for pursuing its boundaries, be careful that what you can eventually create should reach a broad enough goal and fit for the purpose. Good luck!
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