Iphone + OpenGL ES + Blender Model: Rotation by Touch -


I have to be a 3D object inside an IISiIVIV that can be rotated using the touching events can be a finger) Where do I start to see? I think OpenGL ES may be useful to do this, but I do not know anything about it and I can not afford to go deeper inside OpenGL programming (study of physics, rotation, quaternion etc.) That's why I need what I want I can create very basic 3D models in Blender so I would like to use those people in those apps (I saw that scripts which can pause and converge obz files into array array etc.) Can I use graphical engine such as Irrilich Will I trust? Any suggestions have been welcomed

That is what I did a few months ago. A friend who is a good purpose-developer, said that I should try the engine.

He really tells you later.

Actually you create your scene in Blender and get to the IPhone in SIO2 game engine Exporter is so good?

To break it down:

  1. Open the encoded project from tutorial 02
  2. Open Blender (with Aries)
  3. Exporter Play (Choose Text Editor in a Window, Open with SIO2_SDK / Exporter and open sio2_exporter.py)
  4. Select your trap and press Export. You template Repeat the tutorial and you can export a new one.
  5. Find the template side-by-side (bottom-side) in the template .mm and update the mesh name

Changes like

< Pre> SIO2object * _SIO2object = (SIO2object *) sio2ResourceGetObject (sio2-> _SIO2resource, "Object / Susan");

to

  SIO2object * _SIO2object = (SIO2object *) sio2ResourceGetObject (sio2-> _SIO2resource, "Object / YourMeshName");  

All this video explains in the tutorial.

Good luck!


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